#ifndef __SCENE_H__
#define __SCENE_H__

#include "../ULIB//Utilities.h"

class Scene
{
public:
	Scene(){}
	virtual ~Scene(){}
	virtual __INT8 Init() = 0;
	virtual __VOID Update() = 0;
	virtual __VOID Draw() = 0;
	virtual __VOID Exit() = 0;
};

#endif